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Sculpting on deformed mesh

Hi everybody and I want to present next patch for sculpting on deformed meshes. Now sculpting is not limited with […]

  • Feb 12, 2011
  • Sergey
  • 13
Sculpting on armatured mesh

Hi everybody, last few weeks I’ve been working under problem with sculpting on deformed mesh and here is first patch […]

  • Jan 31, 2011
  • Sergey
  • 13
How Node Groups can be made useful

Node groups are one of the largely neglected features in Blender. If done right, they could increase the power of […]

  • Jan 27, 2011
  • lukas
  • 13
Freestyle Integration report, January 2011

(by Tamito Kajiyama) In December 2009, we defined a list of things that should be finished before the merge into the […]

  • Jan 23, 2011
  • ton
  • 8
Importers and Exporters

Blender is being used a lot as part of a pipeline, thus having a great need for import and export […]

  • Jan 19, 2011
  • jesterKing
  • 101
BVH Support BVH Motion Capture Export

Blender has had BVH Import since 2006, But since there was no exporting blender couldn’t be used for cleaning up […]

  • Jan 18, 2011
  • Campbell Barton
  • 9
On the Blender Installer for Windows

Making Blender usage easy to start is something I always try to look at. In my personal opinion the easiest […]

  • Jan 14, 2011
  • jesterKing
  • 27
A look at point cache

I’m the main developer of the point cache functionality and I recently did quite a big reorganization of the code. […]

  • Jan 10, 2011
  • jahka
  • 18
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