Out of the 17 students who joined our Google Summer of Code project, 15 made it for the midterm and all had their projects approved, delivering results exceeding our expectations in many cases!
Several projects have been submitted to be reviewed for inclusion in our releases, some will continue working for a while to get reviewed later. Accepted projects in Blender 2.60 are marked with (A), submitted for review are marked (R), submitted for 2.61 are marked (A+).
Dan Walters, Mesh editing/retopo
Jason Wikins, Sculpt/paint
Shuvro Sarker, UV unwrapping
Jason Hays, Weighting tools (R)
Riakiotakis Antonis, UV/Paint Tools
Joshua Leung, Animation System Polish (A)
Benjamin Cook, Motion Capture Tools (A)
Sergey Sharybin, Motion/Camarea tracking (A+)
Matthias Fauconneau, Camera Tracker library improvements (A+)
- log: http://wiki.blender.org/index.php/User:Matthias.fauconneau/GSoC2011
- videos: on log
Xiao Xiangquan, Improved Internationalization and Localization (R)
Mitchell Stokes, BGE Animation improvements (A)
Daniel Stokes, BGE bugfixing and polishing
Prabhath Jayathilake, Collada (A)
Joerg Mueller: 3D audio (A)
- log: http://wiki.blender.org/index.php/User:NeXyon/GSoC2011
- video: (more on log too) http://www.youtube.com/watch?v=gIj8WhU6xh8
Miika Hämäläinen, Dynamic Paint (A+)

21 comments
amine says:
Aug 31, 2011
why camera tracking is not in the next version ???
FreeMind says:
Aug 31, 2011
And what about those that don’t have a A, A+, R rating?
Snakesong says:
Aug 31, 2011
Geezus guys, can you read?
“some will continue working for a while to get reviewed later”
Which means, som of the projects are not deemed ready for inclusion yet, either by the coder him/herself (like tomato camera tracking), or by the Blender Foundation.
Toni Buenavida says:
Sep 1, 2011
Amazing job people!
Only one question, in radish Branch, its difucult to implement one “smooth” button like “flood” button in naya?
Its very powerfull, because you can smooth wheigths (with multipaint on) on set of bones.
Thanks!
P.S: if is needed, i can make a short video with explanation
m.ardito says:
Sep 1, 2011
congrats to all!
btw, this
Matthias Fauconneau, Camera Tracker library improvements (A+)
has a non-clickable url…
Matco
belich says:
Sep 2, 2011
it would be practical to have a chart like this one but about the Google summer of code 2010, I was wondering what happened with the impressive integration of the bullet physics
http://www.vimeo.com/13954183
http://www.vimeo.com/16670680
http://www.vimeo.com/18344086
great work keep it commit =^,^=
Tung says:
Sep 4, 2011
Awesome summer of Code gang, Congrats to all!!!
Filipe Dilly says:
Sep 4, 2011
Really nice! =)
But what the state of Jason Wikins project?
I’m really interested on MyPaint brushes on Blender. =)
Thanks for all the work guys! =D
FreeMind says:
Sep 6, 2011
Jason missed some todo’s, give him a couple more months, then he will give it for review, then it will be decided when to merge.
ndee says:
Sep 5, 2011
so what about “Daniel Stokes, BGE bugfixing and polishing” this branch?
Won’t this get into trunk?
FreeMind says:
Sep 6, 2011
All finished projects will get in trunk. Just be patient.
max says:
Sep 5, 2011
So, sculpt, uv, paint and the other stuff will not merge soon…. so sad.
Noureddine says:
Sep 5, 2011
What about cycles render engine?
Jesse says:
Sep 5, 2011
Agreed, I would like to see cycles get built into the Trunk… Some people have started using it as an external render engine for other programs… So why not start building support for cycles!?! At this point it seems stable enough, although I haven’t gone crazy with it…
FreeMind says:
Sep 6, 2011
Cycles will be in 2.61
But it’s not mentioned here, because it is not a GSOC project.
Spirit says:
Sep 10, 2011
So, as I understand it right the retopo tools will not be merged soon, right? So, just tell me that it will be merged! All the projects are very amazing, but I am most interested in Sculting and retopo improvements, thank you, all of you to make this possible!
FreeMInd says:
Sep 10, 2011
Appearently the retopo tools are extremely far from being finished. Did you test the branch yourself? I couldn’t find a single tool proposed in the wiki….
Martin Lindelöf says:
Sep 12, 2011
sculpt branch not gonna merge T.T
L10n says:
Sep 18, 2011
There is still a bug:
when you place a glass in front of a light source, the glass won’t let the light pass through but it will cast a shadow like a diffuse material!!!
FreeMind says:
Sep 19, 2011
That is not a bug. That’s just the fact that glass in BI is not real.
And this is not the place for bugs.
Go to the bugtracker http://projects.blender.org/tracker/?group_id=9
if you want to post bugs.
Baton Rouge Blender User Group » funkboxing says:
Oct 9, 2011
[...] TOPICS At this meeting we will discuss some of the new features in 2.6 and the Google Summer of Code and other branches that include 3D audio, the new photo-realistic rendering engine Cycles, and [...]