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The main topic of my Blender Conference 2016 keynote was the Blender 2.8 project; where are are and what to expect from […]
Blender Institute prepared six Blender files for testing Cycles rendering with CPU/GPU, using various settings and design styles but based on actual production setups. On […]
This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing […]
Celebrating 20 years of Blender code!
In the past 6 months, I”ve only had time for a handful of tiny commits to the Blender code. As […]
It’s a recurring event for a lively project like Blender that the UI, usability, design, focus or other important principles pop up as topics for discussion.
Thanks to the first Steam Workshop donation payment, we can now invest quality developer time for getting Blender work better […]
FBX is a popular 3D file format that was originally developed by Kaydara for MotionBuilder, acquired by Autodesk Inc in […]
Two years ago, we scheduled the 2.6x period to have a “branch migration” focus. In the past years, we”ve seen […]
Google has granted us 15 slots for the 2013 Summer of Code edition! During the next weeks the students have […]
I’m old enough to vividly remember floppy discs – and Blender fitting on it! That was Blender 2.04, in 2000. […]
Open letter to everyone involved with managing/using COLLADA as proposed open 3d exchange format: This is a follow-up on the […]