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The work-in-progress proposal for the Blender 2.8 version plans for caching, nodes and physics is progressing steadily. If you are […]
Turbulence in Blender can cause serious problems, due to the fact that it is not a fluid-like turbulence field: The […]
The Blender hair system will get a number of improvements for the Gooseberry project. Especially the hair dynamics have to […]
This has been a frequently requested feature: To be able to control shader parameter over the lifetime of particles. A […]
The “Frame” node has been in trunk for a few months now, but it is still in a somewhat unfinished […]
General remarks on node groups Node groups will hopefully get more attractive and useful in the future. A new asset […]
Many visual effects commonly implemented with particles are using systems which continuously “grow” and/or “shrink”, be it rain drops falling […]
Node groups are one of the largely neglected features in Blender. If done right, they could increase the power of […]