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Creating effects such as fur, smoke and fluid simulations were always a bit time consuming to set up. Especially getting […]
I already wrote about this development in my previous post, but now the refactoring is finally done! Check the video […]
For the past couple of weeks I’ve been working on some quite significant changes to particle fluids. Raul and Stephen […]
I’m the main developer of the point cache functionality and I recently did quite a big reorganization of the code. […]