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To make the collection system more powerful for animation pipelines, we are making a further design change: collections will be data-blocks that can linked and instanced across scenes and files.
The Blender development infrastructure has been updated for the start of the Blender 2.7x release cycle. For a bird”s-eye view […]
Blender”s ray-tracing engine “Cycles” has received wide acclaim as a production rendering system, for its quality, speed and having integrated […]
Now that Cycles is in a Blender release, the next step is to extend it further and improve performance. Remember […]
Now that quite a a few people have tested Cycles, it”s time to get some feedback on the workflow. Since […]
In May, I’m starting to work for the Blender Institute again. Besides maintenance, bug fixing, release work, etc, my big target […]