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How Blender started, twenty years ago…

Celebrating 20 years of Blender code!

  • Dec 27, 2013
  • ton
  • 110
Plans for 2014-2015

In the past 6 months, I”ve only had time for a handful of tiny commits to the Blender code. As […]

  • Dec 22, 2013
  • ton
  • 93
New Development Infrastructure

The Blender development infrastructure has been updated for the start of the Blender 2.7x release cycle. For a bird”s-eye view […]

  • Nov 29, 2013
  • brecht
  • 4
Redesigning Blender (Re)defining Blender

It’s a recurring event for a lively project like Blender that the UI, usability, design, focus or other important principles pop up as topics for discussion.

  • Oct 23, 2013
  • ton
  • 212
Valve Steam Workshop donations – 2 devs get hired

Thanks to the first Steam Workshop donation payment, we can now invest quality developer time for getting Blender work better […]

  • Sep 11, 2013
  • ton
  • 23
Cycles render engine released with permissive license

Blender”s ray-tracing engine “Cycles” has received wide acclaim as a production rendering system, for its quality, speed and having integrated […]

  • Aug 18, 2013
  • brecht
  • 104
FBX binary file format specification

FBX is a popular 3D file format that was originally developed by Kaydara for MotionBuilder, acquired by Autodesk Inc in […]

  • Aug 10, 2013
  • ton
  • 31
Blender roadmap – 2.7, 2.8 and beyond

Two years ago, we scheduled the 2.6x period to have a “branch migration” focus. In the past years, we”ve seen […]

  • Jun 16, 2013
  • ton
  • 261
Google Summer of Code 2013

Google has granted us 15 slots for the 2013 Summer of Code edition! During the next weeks the students have […]

  • May 27, 2013
  • ton
  • 18
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