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Quick Effect Operators

Creating effects such as fur, smoke and fluid simulations were always a bit time consuming to set up. Especially getting […]

  • March 31st, 2011
  • jahka
  • General Development
  • 25
A look at point cache

I’m the main developer of the point cache functionality and I recently did quite a big reorganization of the code. […]

  • January 10th, 2011
  • jahka
  • General Development
  • 17
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