Posts tagged "physics"
Quick Effect Operators

Quick Effect Operators

Creating effects such as fur, smoke and fluid simulations were always a bit time consuming to set up. Especially getting smoke to render properly with a volumetric material takes quite many steps. Yesterday I added some nice “quick effect” operators that make it very simple...
A look at point cache

A look at point cache

I’m the main developer of the point cache functionality and I recently did quite a big reorganization of the code. I think the system is starting to get quite stable, so I thought of writing a short series about the point cache in general, the...