Posts tagged "fluid"
Quick Effect Operators

Quick Effect Operators

Creating effects such as fur, smoke and fluid simulations were always a bit time consuming to set up. Especially getting smoke to render properly with a volumetric material takes quite many steps. Yesterday I added some nice “quick effect” operators that make it very simple...
Particle fluids refactoring under way

Particle fluids refactoring under way

For the past couple of weeks I’ve been working on some quite significant changes to particle fluids. Raul and Stephen did a great job in getting the whole fluid system functional and integrated code wise, but after testing the whole system for quite some time...