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Roadmap of Blender Foundation suported projects for the second quarter of 2023.
Design of a new system to use, tweak, and share brush assets anywhere in Blender, from sculpting to texture painting.
Pablo Dobarro shares an outline of the design for a new modern asset creation pipeline to be developed during the following years.
Here is a quick report/summary of work and discussions about Data-block handling, Assets management and Pipeline, that happened at the […]
This article tries to summarize the more complete design doc and presents current state of the “Asset Project” in Blender. […]
So, as some of you may know already, since December 2014 and my three weeks spent in Amsterdam at BI, […]