Just a quick update on what’s happening in the opensubdiv-modifier branch in the Blender Git repository. This is an initial integration of GPU tessellation in Blender, it’s totally not final and still loads of work to be done to make this project master-ready. But there are some really cool results. Nothing to be mentioned in plain text, so roll the tape!
P.S. Without all that extra CPU overhead which currently happens the dragon fly cycle runs at more than 60fps!
P.P.S. Here’s the .blend file.